Retired Team Leader Mertie Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 65 F 3 (-1) 1 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)311799
Coherent
 
Skills
Advocate 1
Animals (Veterinary) 1
Carouse 2
Deception 0
Diplomat 0
Drive (Track) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 3
Seafarer (Personal) 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader24
Merchant Merchant Marine Senior Crewman13
Drifter Barbarian 12
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Charlotte Fergusson Enemy 0 4 0 0 Sydite (F/83)
Ora Johnston Enemy 0 2 0 1 Sydite (F/50)
Jessie Fitzgerald Contact 3 1 0 2 Pirian (M/47)
Jessie Fitzgerald fell on hard times.
Bridget Lopez Contact 3 1 6 0 Sydite (F/30)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
1 20 Nearly killed. Owe 35,000 for medical bills.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 22 Mertie Norman refused an offer of inducements to betray Mertie Norman's faith. Gain 2 enemies.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 25 Mertie Norman faith is shaken.
4 28 Continued as Believer (Missionary/Humanitarian).
4 29 Mertie Norman is chosen to represent Mertie Norman's faith in a vid show or other highly public forum.
5 32 Continued as Believer (Missionary/Humanitarian).
5 33 Moved to a new world.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 36 Voluntarily left Missionary/Humanitarian
6 36 Failed to qualify for Corporate (Citizen).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Mertie Norman's normal circles. Gain a Contact.
7 40 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Mertie Norman's normal circles. Gain a Contact.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Forced to muster out.
9 48 Failed to qualify for Performer (Entertainer).
9 48 Switched to Drifter (Barbarian).
9 50 Amnesia.
9 52 Promoted to Drifter (Barbarian) rank 1.
10 52 Continued as Drifter (Barbarian).
10 55 Suffer from a life-threatening illness.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 59 Mertie Norman is sent to a new community or parish to preach The Word among the poor.
11 59 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Believer (Holy Warrior).
12 62 Mertie Norman is chosen to represent Mertie Norman's faith in a vid show or other highly public forum.
12 63 Forced to muster out.
13 63 Aging Crisis. Owe 50,000 for medical bills.
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