Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Mittie Andrew have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Mittie Andrew's scout ship. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Mittie Andrew's Contacts or Allies betrays Mittie Andrew, ending Mittie Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Citizen (Worker). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
46 |
Mittie Andrew learn something Mittie Andrew should not have – a corporate secret, a political scandal – which Mittie Andrew can profit from illegally. |
8 |
46 |
Gain a criminal contact. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Spent time maintaining and using heavy vehicles. |
9 |
52 |
Promoted to Citizen (Worker) rank 1. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
55 |
Injured. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |