Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Became a Psion (Adept). |
3 |
28 |
Pick up potentially useful information using Myrl Kuhn's psychic powers. |
4 |
30 |
Continued as Psion (Adept). |
4 |
34 |
Psionic abilities make Myrl Kuhn uncomfortable to be around. One contact or ally becomes a rival. |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Use Myrl Kuhn's psionic powers in an unethical fashion. Gain an enemy. |
6 |
38 |
Continued as Psion (Adept). |
6 |
41 |
Gained a contact. |
7 |
42 |
Continued as Psion (Adept). |
7 |
46 |
Achieve a new level of discipline in Myrl Kuhn's powers/ |
7 |
46 |
Promoted to Psion (Adept) rank 2. |
8 |
46 |
Continued as Psion (Adept). |
8 |
48 |
Psionic strength increases. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
54 |
A series of bad deals and decisions force Myrl Kuhn into bankruptcy. Myrl Kuhn salvages what Myrl Kuhn can. |
10 |
54 |
Became a Scholar (Scientist). |
10 |
56 |
Cheated in some fashion, advancing Myrl Kuhn's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
10 |
56 |
Gain an Enemy |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Switched to Scholar (Field Researcher) with previous rank. |
11 |
61 |
An expedition or voyage goes wrong, leaving Myrl Kuhn stranded in the wilderness. |
12 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
65 |
Myrl Kuhn have been following false teachings! |