Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
A series of bad deals and decisions force Myrtis Steward into bankruptcy. Myrtis Steward salvages what Myrtis Steward can. |
9 |
50 |
Became a Citizen (Colonist). |
9 |
51 |
Myrtis Steward's business expands, Myrtis Steward's corporation grows, or the colony thrives. |
9 |
54 |
Promoted to Citizen (Colonist) rank 1. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
58 |
Hard times caused by a lack of interstellar trade costs Myrtis Steward Myrtis Steward's job. |
11 |
58 |
Became a Scout (Courier). |
11 |
62 |
Serve as the courier for an important message from the Imperium. |
11 |
62 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |