Retired Counsellor Nevada Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 65 F 4 (-1) 1 (-2) 1 (-2) 11 (1) 3 (-1) 9 (1)411B39
Fun to be around
 
Skills
Admin 1
Advocate 3
Art (Presentation/Holography) 1
Carouse 2
Deception 4
Drive (Walker) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Leadership 1
Melee (Grapple) 1
Persuade 2
Profession (Hostile Environment) 0
Recon 0
Stealth 0
Streetwise 2
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Agent Law Enforcement Corporal11
Noble Diplomat Counsellor48
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Sibyl Stanley Enemy 0 3 1 1 Irhadre (F/18)
Sibyl Stanley’s relationships have begun to affect the character.
Madeleine Snape Rival 3 1 4 1 Azhanti (F/13)
Relationship becomes more moderate.
Lorna Habborlain Rival 0 0 1 0 Luriani (F/13)
Rosamond Beck Ally 2 0 0 0 Sylean (F/52)
Javier Foale Ally 4 0 0 2 Irhadre (M/25)
Javier Foale is out of contact doing something interesting but not suspicious.
Herminia Connor Rival 1 1 1 0 Yilean (F/61)
Sanford Woolahan Rival 1 1 2 0 Irhadre (M/37)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Nevada Mathew's Contacts or Allies betrays Nevada Mathew, ending Nevada Mathew's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Failed to qualify for Cavalry (Army).
2 19 Continued as Drifter (Wanderer).
2 23 Promoted to Drifter (Wanderer) rank 1.
3 23 Voluntarily left Wanderer
3 23 Failed to qualify for Courier (Scout).
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Nevada Mathew went above and beyond the call of duty.
3 27 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 27 Voluntarily left Law Enforcement
4 27 Became a Noble (Diplomat) with the new title Intern.
4 29 Nevada Mathew reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Nevada Mathew sponge off Nevada Mathew's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
4 31 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
5 31 Continued as Noble (Diplomat).
5 33 Lightly injured, no permanent damage. Fully recovered.
6 35 Continued as Noble (Diplomat).
6 39 time as a ruler or playboy gives Nevada Mathew a wide range of experiences.
7 39 Continued as Noble (Diplomat).
7 42 Become deeply involved in politics on Nevada Mathew's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8 43 Continued as Noble (Diplomat).
8 46 Inherit a gift from a rich relative.
8 47 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
9 47 Continued as Noble (Diplomat).
9 48 Join a successful conspiracy of nobles.
9 51 Forced to continue current assignment.
9 51 Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Noble (Diplomat).
10 55 Inherit a gift from a rich relative.
10 55 Promoted to Noble (Diplomat) rank 4 with the new title Counsellor.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Continued as Noble (Diplomat).
11 58 Nevada Mathew manipulate and charm Nevada Mathew's way through high society. Gain a Rival and an Ally.
11 59 Forced to muster out.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Nevada Mathew secretly provide religious rites for a dying leader or noble, although they do not share Nevada Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Nevada Mathew's choice.
13 63 Aging Crisis. Owe 40,000 for medical bills.
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