Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Patsy Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
47 |
Thrown into a brutal ground war |
8 |
50 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
9 |
50 |
Continued as Army (Infantry). |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
53 |
Became a Scout (Explorer). |
10 |
57 |
Spend several years jumping from world to world in Patsy Forrest's scout ship. |
10 |
57 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Scout (Explorer). |
11 |
58 |
Psychologically damaged by Patsy Forrest's time in the scouts. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |