Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Queen McMillan easily defeat. |
2 |
23 |
Gain Enemy if Queen McMillan don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Queen McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Queen McMillan's homeworld, and Queen McMillan is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
40 |
Queen McMillan is rewarded for Queen McMillan's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
45 |
Political upheaval strikes Queen McMillan's homeworld, and Queen McMillan is caught up in the revolution. |
7 |
46 |
Promoted to Citizen (Corporate) rank 3. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
47 |
Queen McMillan's business expands, Queen McMillan's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
51 |
Queen McMillan's business expands, Queen McMillan's corporation grows, or the colony thrives. |
9 |
54 |
Promoted to Citizen (Corporate) rank 5. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
58 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired. |
11 |
60 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |