Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Renee Lite's scout ship is one of the first on the scene to rescue the survivors of a disaster but Renee Lite fail to help. Gain an Enemy. |
2 |
23 |
Renee Lite inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Renee Lite inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Rewarded for a successful mission. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Given specialist training in vehicles. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Renee Lite's work ends up coming home with Renee Lite, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
39 |
Find Ancient Technology. |
8 |
41 |
Moved to a new world. |
9 |
44 |
Gained a contact. |
10 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |