Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Rosemary Cox is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Rosemary Cox's business expands, Rosemary Cox's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Rosemary Cox easily defeat. |
7 |
42 |
Gain Enemy if Rosemary Cox don't already have one. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
44 |
Good fortune |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Rosemary Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |