Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Sidney Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Winn fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Owe 2,500 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Sidney Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Winn fail to help. Gain an Enemy. |
3 |
29 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Sidney Winn spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Sidney Winn discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Sidney Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Winn fail to help. Gain an Enemy. |
6 |
39 |
Sidney Winn's ship is damaged, and Sidney Winn have to hitch-hike Sidney Winn's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
44 |
Sidney Winn have no idea what happened to Sidney Winn – they found Sidney Winn's ship drifting on the fringes of friendly space. |
8 |
44 |
Became a Merchant (Broker). |
8 |
45 |
A series of bad deals and decisions force Sidney Winn into bankruptcy. Sidney Winn salvages what Sidney Winn can. |
9 |
45 |
Became a Drifter (Scavenger). |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
52 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
54 |
Betrayed by a friend. One of Sidney Winn's Contacts or Allies betrays Sidney Winn, ending Sidney Winn's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
A notable academic consults with Sidney Winn about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Sidney Winn accepted an offer of inducements to betray Sidney Winn's faith. Gain 800,000 in cash. |
13 |
62 |
Forced to muster out. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |