Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Sudie Mcandrew's ship is damaged, and Sudie Mcandrew have to hitch-hike Sudie Mcandrew's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
20 |
Became a Scholar (Field Researcher). |
3 |
23 |
Refuse to join a cheat in some fashion. |
3 |
24 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
24 |
Continued as Scholar (Field Researcher). |
4 |
26 |
Refuse to join a cheat in some fashion. |
4 |
28 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
28 |
Voluntarily left Field Researcher |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
29 |
Refuse to abuse Sudie Mcandrew's position for profit. |
5 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
37 |
Sudie Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Failed to qualify for Merchant Academy. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
38 |
Survived a risky adventure but gained nothing. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
43 |
Betrayed by a friend. One of Sudie Mcandrew's Contacts or Allies betrays Sudie Mcandrew, ending Sudie Mcandrew's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
45 |
Sudie Mcandrew come into conflict with a splinter group Sudie Mcandrew's own religion which maintains Sudie Mcandrew's version is the wrong one. Gain 2 Rivals. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Retired. |
11 |
48 |
Birth or Death involving a family member or close friend. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |