Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Broker). |
3 |
31 |
Continued as Merchant (Broker). |
3 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
35 |
Promoted to Merchant (Broker) rank 1. |
4 |
35 |
Continued as Merchant (Broker). |
4 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
39 |
Promoted to Merchant (Broker) rank 2. |
5 |
39 |
Continued as Merchant (Broker). |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Scientist (Scholar). |
6 |
43 |
Submitted to the draft. |
6 |
43 |
Became a Navy (Flight) with the new title Crewman. |
6 |
44 |
Scarred. Fully recovered. |
7 |
44 |
Became a Drifter (Wanderer). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Became a Scout (Explorer). |
8 |
47 |
Psychologically damaged by Sylvia Fleming's time in the scouts. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
48 |
Good fortune. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
55 |
Find an Alien Artifact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |