Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
31 |
Attempted to change assignments. |
4 |
31 |
Failed to qualify for Thief (Rogue). |
4 |
31 |
Continued as Rogue (Pirate). |
4 |
34 |
Tennie McCnaghty spend months in the dangerous criminal underworld. |
5 |
35 |
Voluntarily left Pirate |
5 |
35 |
Failed to qualify for Explorer (Scout). |
5 |
35 |
Submitted to the draft. |
5 |
35 |
Returned to Merchant (Merchant Marine). |
5 |
38 |
Given advanced training in a specialist field |
5 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Tennie McCnaghty's normal circles. Gain a Contact. |
7 |
43 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
47 |
Retired at age 47. |
8 |
47 |
Voluntarily left Merchant Marine |
8 |
47 |
Retired. |
8 |
50 |
Gained a contact. |
9 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
53 |
Moved to a new world. |
10 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |