Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
An expedition or voyage goes wrong, leaving Vernie Dabs stranded in the wilderness. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Gain Enemy if Vernie Dabs don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Vernie Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
30 |
Switched to Scholar (Scientist) with previous rank. |
6 |
34 |
Advanced training in a specialist field. |
6 |
34 |
Promoted to Scholar (Scientist) rank 1. |
7 |
34 |
Voluntarily left Scientist |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Vernie Dabs faith is shaken. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
39 |
Vernie Dabs secretly provide religious rites for a dying leader or noble, although they do not share Vernie Dabs's faith. Gain an Ally in the family and a Rival who disagrees with Vernie Dabs's choice. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Vernie Dabs aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |