Retired Initiate Vertie Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 65 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 6 (0)111446
Sullen
 
Skills
Admin 0
Animals 0
Astrogation 0
Carouse 2
Diplomat 0
Drive (Mole) 1
Drive (Wheel) 1
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Unarmed) 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout14
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 23
Agent Law Enforcement Rookie02
Believer Mainstream Believer Initiate13
 
Name Type Affinity Enmity Power Influence Species
Retha Snape Enemy 0 4 1 0 Traltar (F/41)
Retha Snape gained power at the expense of a third party who now blames the character.
Sharlene Warren Rival 1 3 1 0 Happrhani (F/84)
Relationship soured.
Hermine Bell Rival 1 0 5 0 Tapazmal (F/12)
Andy Cooper Rival 2 1 2 0 Traltar (M/56)
Reva Lowther Rival 2 1 1 3 Traltar (F/13)
Christie Payne Enemy 0 4 2 2 Traltar (F/46)
Christie Payne gains in power.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Vertie Moody have no idea what happened to Vertie Moody – they found Vertie Moody's ship drifting on the fringes of friendly space.
2 22 Continued as Scout (Explorer).
2 24 Vertie Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vertie Moody fail to help. Gain an Enemy.
2 24 Psychologically damaged by Vertie Moody's time in the scouts.
3 26 Continued as Scout (Explorer).
3 27 Perform an exemplary service for the scouts.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 30 Continued as Scout (Explorer).
4 32 Perform an exemplary service for the scouts.
4 34 Forced to muster out.
5 34 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 36 Vertie Moody come into conflict with a splinter group Vertie Moody's own religion which maintains Vertie Moody's version is the wrong one. Gain 3 Rivals.
6 36 Became a Drifter (Wanderer).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 42 Good fortune
7 44 Promoted to Drifter (Wanderer) rank 2.
8 44 Continued as Drifter (Wanderer).
8 46 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 46 Failed to qualify for Merchant Marine (Merchant).
9 46 Submitted to the draft.
9 46 Became a Agent (Law Enforcement) with the new title Rookie.
9 48 Advanced training in a specialist field.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Agent (Law Enforcement).
10 53 Vertie Moody's work ends up coming home with Vertie Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 55 Vertie Moody is chosen to represent Vertie Moody's faith in a vid show or other highly public forum.
11 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 61 Vertie Moody retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 64 Vertie Moody is chosen to represent Vertie Moody's faith in a vid show or other highly public forum.
14 65 Aging Crisis. Owe 20,000 for medical bills.
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