Retired 3rd Officer Wilma Male  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 65 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0)111768
Neurotic, Overly sunken collarbones, Forgiving
 
Skills
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 2
Drive (Hovercraft) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Persuade 3
Profession (Sports/Golf) 1
Recon 0
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent35
Drifter Wanderer 02
Merchant Merchant Marine 3rd Officer35
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Claud Greerson Contact 2 1 1 0 Solomani, Imperium (M/41)
Lenna Griffiths Contact 3 2 1 0 Solomani, Imperium (F/18)
Birdie Gibb Contact 2 1 2 0 Solomani, Imperium (F/27)
Ennis Parker Enemy 0 4 0 0 Solomani, Imperium (M/58)
Ennis Parker’s relationships have begun to affect the character.
Jesse Fletcher Contact 0 1 0 1 Solomani, Imperium (F/84)
Elwood Coleman Ally 3 0 0 5 Solomani, Imperium (M/36)
Jessie Fowler Rival 1 2 5 2 Humaniti (F/17)
Jessie Fowler gains in power and influence.
Jeff Roberts Rival 1 1 2 6 Solomani, Imperium (M/36)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Good fortune
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Established a network of contacts. Gain 2 contacts.
3 26 Continued as Agent (Corporate Agent).
3 30 Given specialist training in vehicles.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 33 Established a network of contacts. Gain 1 contacts.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Continued as Agent (Corporate Agent).
5 36 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 36 Became a Drifter (Wanderer).
6 40 Attempted a risky adventure and was wildly successful.
7 40 Continued as Drifter (Wanderer).
7 43 Lightly injured, no permanent damage. Fully recovered.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 48 Given advanced training in a specialist field
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Continued as Merchant (Merchant Marine).
10 53 Embroiled in legal trouble.
10 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 55 Continued as Merchant (Merchant Marine).
11 56 Make an unexpected connection outside Wilma Male's normal circles. Gain a Contact.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Merchant (Merchant Marine).
12 60 Severely injured. Fully recovered. Owe 12,500 for medical bills.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 60 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 62 Wilma Male secretly provide religious rites for a dying leader or noble, although they do not share Wilma Male's faith. Gain an Ally in the family and a Rival who disagrees with Wilma Male's choice.
13 64 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 64 Aging Crisis. Owe 10,000 for medical bills.
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