Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Display heroism in battle. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
26 |
A mission goes wrong; Yetta Mathew and several others are captured and mistreated by the enemy. Gain Yetta Mathew's jailer as an Enemy. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Yetta Mathew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Yetta Mathew's ship is damaged, and Yetta Mathew have to hitch-hike Yetta Mathew's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Yetta Mathew is chosen to represent Yetta Mathew's faith in a vid show or other highly public forum. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Yetta Mathew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Yetta Mathew's Contacts or Allies betrays Yetta Mathew, ending Yetta Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Yetta Mathew come into conflict with a splinter group Yetta Mathew's own religion which maintains Yetta Mathew's version is the wrong one. Gain 1 Rivals. |
11 |
50 |
Switched to Drifter (Wanderer). |
11 |
52 |
Betrayed by a friend. One of Yetta Mathew's Contacts or Allies betrays Yetta Mathew, ending Yetta Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Returned to Believer (Missionary/Humanitarian). |
12 |
56 |
Yetta Mathew secretly provide religious rites for a dying leader or noble, although they do not share Yetta Mathew's faith. Gain an Ally in the family and a Rival who disagrees with Yetta Mathew's choice. |
12 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Yetta Mathew come into conflict with a splinter group Yetta Mathew's own religion which maintains Yetta Mathew's version is the wrong one. Gain 3 Rivals. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Retired. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |