Retired Technician Zelda Mckinney  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 65 F 2 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 6 (0)2119C6
Analytical
 
Skills
Advocate 1
Athletics (Endurance) 1
Broker 1
Carouse 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Explosives 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 2
Profession (Hostile Environment/Contaminent) 1
Profession (Sports/Golf) 1
Science (Social Sciences/History) 1
Seafarer 0
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Drifter Scavenger 14
Merchant Broker 24
 
Name Type Affinity Enmity Power Influence Species
Allie Rand Enemy 0 2 0 1 Kargol (F/19)
Allie Rand was ruined by misfortune caused by the character.
Maxwell Hutchinson Ally 5 0 4 0 Kargol (M/21)
reconciliation.
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Advanced training in a specialist field.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 24 Hard times caused by a lack of interstellar trade costs Zelda Mckinney Zelda Mckinney's job.
3 26 Continued as Citizen (Worker).
3 28 Political upheaval strikes Zelda Mckinney's homeworld, and Zelda Mckinney is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
5 32 Became a Drifter (Scavenger).
5 33 Find valuable salvage.
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Continued as Drifter (Scavenger).
6 39 Attacked by enemies that Zelda Mckinney easily defeat.
6 39 Gain Enemy if Zelda Mckinney don't already have one.
7 40 Continued as Drifter (Scavenger).
7 42 Find valuable salvage.
8 44 Continued as Drifter (Scavenger).
8 46 Betrayed by a friend. One of Zelda Mckinney's Contacts or Allies betrays Zelda Mckinney, ending Zelda Mckinney's career. That Contact or Ally becomes a Rival or Enemy.
9 46 Became a Merchant (Broker).
9 49 Befriend a useful ally in one sphere. Gain an Ally.
9 50 Promoted to Merchant (Broker) rank 1.
10 50 Continued as Merchant (Broker).
10 51 Given advanced training in a specialist field
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Merchant (Broker).
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Continued as Merchant (Broker).
12 62 Moved to a new world.
12 62 Promoted to Merchant (Broker) rank 2.
13 62 Aging Crisis. Owe 20,000 for medical bills.
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