Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Zelda Mckinney Zelda Mckinney's job. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Political upheaval strikes Zelda Mckinney's homeworld, and Zelda Mckinney is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Zelda Mckinney easily defeat. |
6 |
39 |
Gain Enemy if Zelda Mckinney don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Zelda Mckinney's Contacts or Allies betrays Zelda Mckinney, ending Zelda Mckinney's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Merchant (Broker). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
51 |
Given advanced training in a specialist field |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Broker). |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
62 |
Moved to a new world. |
12 |
62 |
Promoted to Merchant (Broker) rank 2. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |