Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Zoey Hunter's business expands, Zoey Hunter's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Zoey Hunter's Contacts or Allies betrays Zoey Hunter, ending Zoey Hunter's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
33 |
Zoey Hunter have no idea what happened to Zoey Hunter – they found Zoey Hunter's ship drifting on the fringes of friendly space. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
36 |
Injured. Fully recovered. |
6 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
39 |
Established a network of contacts. Gain 1 contacts. |
7 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
A police detective or rival criminal forces Zoey Hunter to flee and vows to hunt Zoey Hunter down. Gain an Enemy. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Agent (Intelligence) rank 3. |
9 |
45 |
Continued as Agent (Intelligence). |
9 |
47 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Continued as Agent (Intelligence). |
10 |
50 |
Lost eye or limb. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |