Retired Junior Project Worker Aa-Sa  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)111786
Fierce, Flirty
 
Skills
Admin 1
Astrogation 0
Athletics 0
Electronics 0
Gun Combat (Archaic) 1
Language 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Life Sciences) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Colonist 12
Army Infantry Private01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Sepa Abkawa Contact 4 0 2 4 Bwap (M/16)
Relationship becomes more moderate.
Ak Ba-tawab Weke Contact 0 2 1 2 Bwap (F/12)
Ak Ba-tawab Weke has life-changing event that creates new responsibilities.
Ak Ba-tawab Weke is a member of an organisation which holds a generally opposite view of the Traveller.
Ak Ba-tawab Weke’s relationships have begun to affect the character.
Theodora McMillan Enemy 0 3 0 1 Solomani, Imperium (F/33)
Ray Chambers Enemy 0 3 2 4 Kedepu (F/21)
Ray Chambers gains in power.
Aspafase Rival 1 2 2 5 Bwap (M/37)
Aspafase’s relationships have begun to affect the character.
Peta-wa Contact 3 1 2 6 Bwap (F/23)
Karebe Ally 1 0 1 4 Bwap (F/14)
Aegh Khaesko Otsokgvi Ally 3 0 3 1 Vargr, Imperium (M/74)
Aegh Khaesko Otsokgvi belongs to an unusual cultural or religious group.
Tothkeb Sa-watba Waa Rival 1 1 0 0 Bwap (M/55)
Rufus Ryan Rival 2 0 0 1 Urunishani (M/78)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Aa-Sa's ship is damaged, and Aa-Sa have to hitch-hike Aa-Sa's way back across the stars to the nearest scout base.
1 20 Gain 2 Contacts. Gain 2 Enemies.
2 20 Became a Citizen (Colonist).
2 22 Aa-Sa rise to a position of power in Aa-Sa's colony or corporation.
2 24 Promoted to Citizen (Colonist) rank 1.
3 24 Continued as Citizen (Colonist).
3 25 Hard times caused by a lack of interstellar trade costs Aa-Sa Aa-Sa's job.
4 25 Failed to qualify for Journalist (Entertainer).
4 25 Submitted to the draft.
4 25 Became a Army (Infantry) with the new title Private.
4 27 Aa-Sa is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 27 Failed to qualify for Physician (Scholar).
5 27 Became a Drifter (Scavenger).
5 30 Aa-Sa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 33 Aa-Sa faith is shaken.
7 34 Aging Crisis. Owe 10,000 for medical bills.
7 34 Retired at age 34.
7 34 Continued as Believer (Missionary/Humanitarian).
7 38 Aa-Sa accepted an offer of inducements to betray Aa-Sa's faith. Gain 50,000 in cash.
8 38 Aging Crisis. Owe 40,000 for medical bills.
8 38 Retired.
8 41 Gained a contact.
9 42 Aging Crisis. Owe 10,000 for medical bills.
9 44 A new romantic starts. Gain an Ally.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 49 Nearly killed. Owe 20,000 for medical bills.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 51 Lightly injured, no permanent damage. Fully recovered.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 60 Good fortune.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 20,000 for medical bills.
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