Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Alice Coleman is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Alice Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Alice Coleman's job. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
39 |
Expose or are involved in a scandal of some sort. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Alice Coleman's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Good fortune |
10 |
50 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Alice Coleman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |