Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Alice James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
33 |
Arrested and charged. |
5 |
33 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
A guard takes a dislike to Alice James. |
7 |
40 |
Continued as Prisoner (Fixer). |
7 |
41 |
Beaten by a prison gang. |
7 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Continued as Prisoner (Fixer). |
8 |
48 |
Offended a prison gang Alice James tried to join. Gain an Enemy. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
52 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
52 |
Continued as Prisoner (Fixer). |
10 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Continued as Prisoner (Fixer). |
11 |
60 |
Vocational Training. |
11 |
60 |
Promoted to Prisoner (Fixer) rank 2. |
12 |
60 |
Switched to Prisoner (Thug) with previous rank. |
12 |
62 |
Disgraced. Word of Alice James's criminal past reaches Alice James's homeworld. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Retired at age 64. |