Retired Manager America Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 66 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 7 (0)111A57
Dull, Strong Willed, Anti-social
 
Skills
Admin 1
Advocate 1
Broker 3
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gambler 1
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Language (Galanglic (3rd Imperium)) 1
Leadership 0
Persuade 1
Pilot 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager23
Drifter Wanderer 01
Agent Law Enforcement Rookie01
Navy Line/Crew Crewman02
Merchant Free Trader 23
Believer Holy Warrior Fighter11
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Alfred Hale Enemy 0 3 1 1 Ronnin (M/48)
Felecia Howard Ally 3 0 0 1 Thaggeshi (F/38)
Felecia Howard is in prison or otherwise trapped somewhere.
Ivey Holland Contact 2 0 3 2 Dynchia (M/38)
Ethyl Beley Ally 3 1 1 1 Swanfeh (F/47)
An incident occured.
Elvin Nichols Ally 3 0 1 1 Ne Kraeda ren Kelva (M/50)
Elvin Nichols is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 America Coleman is rewarded for America Coleman's diligence or cunning.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 23 Political upheaval strikes America Coleman's homeworld, and America Coleman is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
3 26 Continued as Citizen (Corporate).
3 27 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Became a Drifter (Wanderer).
4 31 America Coleman do not know what happened to America Coleman. There is a gap in America Coleman's memory.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 32 Hard times caused by a lack of interstellar trade costs America Coleman's job.
6 32 Became a Navy (Line/Crew) with the new title Crewman.
6 33 America Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 36 Continued as Navy (Line/Crew).
7 39 Vessel participates in a notable military engagement.
7 40 Forced to muster out.
8 40 Became a Merchant (Free Trader).
8 42 A new romantic starts. Gain an Ally.
8 44 Promoted to Merchant (Free Trader) rank 1.
9 44 Continued as Merchant (Free Trader).
9 47 Make an unexpected connection outside America Coleman's normal circles. Gain a Contact.
9 48 Promoted to Merchant (Free Trader) rank 2.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Merchant (Free Trader).
10 50 A series of bad deals and decisions force America Coleman into bankruptcy. America Coleman salvages what America Coleman can.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 53 America Coleman accepted an offer of inducements to betray America Coleman's faith. Gain 490,000 in cash.
11 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired.
12 55 Moved to a new world.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
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