Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Annetta McGrath foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Annetta McGrath join a gambling circle on board. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Annetta McGrath is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Annetta McGrath as an Enemy. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Annetta McGrath's Contacts or Allies betrays Annetta McGrath, ending Annetta McGrath's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
39 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
41 |
Annetta McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annetta McGrath fail to help. Gain an Enemy. |
7 |
41 |
Annetta McGrath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
46 |
Annetta McGrath inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |