Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Apboa-pab Ba-pawe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Apboa-pab Ba-pawe learn something Apboa-pab Ba-pawe should not have – a corporate secret, a political scandal – which Apboa-pab Ba-pawe can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Apboa-pab Ba-pawe do not know what happened to Apboa-pab Ba-pawe. There is a gap in Apboa-pab Ba-pawe's memory. |
6 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
38 |
Gained a contact. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Victim of a crime. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Good fortune. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |