Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
A notable academic consults with Arline Allen about a publication or documentary he is working on. Gain a Contact in academia. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Arline Allen into bankruptcy. Arline Allen salvages what Arline Allen can. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Good fortune |
4 |
31 |
Attempt at commissioned failed. |
4 |
31 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Army Support). |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Arline Allen blame Arline Allen's commander. Gain commander as Enemy. |
6 |
32 |
Failed to qualify for Line/Crew (Navy). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Forced to muster out. |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Arline Allen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Scout (Surveyor). |
9 |
44 |
Arline Allen's ship is damaged, and Arline Allen have to hitch-hike Arline Allen's way back across the stars to the nearest scout base. |
9 |
44 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |