Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Arshui Dipak foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Arshui Dipak is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Arshui Dipak as an Enemy. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Thug). |
7 |
41 |
Accused of assaulting a prison guard. |
8 |
43 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
Assigned to difficult or backbreaking labour. |
9 |
47 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
49 |
Hire a new lawyer. |
9 |
51 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
54 |
Beaten by a prison gang. |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Returned to Prisoner (Inmate). |
11 |
58 |
Defeated a prison gang. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Returned to Prisoner (Fixer). |
12 |
63 |
A guard takes a dislike to Arshui Dipak. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |