Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Arvilla Bluit's career. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Rogue (Thief). |
4 |
31 |
A crime lord considers Arvilla Bluit his protégé. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
Involved in a gambling ring. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Scout (Explorer). |
7 |
42 |
Arvilla Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Bluit fail to help. Gain an Enemy. |
7 |
42 |
Arvilla Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
48 |
Arvilla Bluit inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
49 |
Arvilla Bluit do not know what happened to Arvilla Bluit. There is a gap in Arvilla Bluit's memory. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Arvilla Bluit's Contacts or Allies betrays Arvilla Bluit, ending Arvilla Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Failed to qualify for Broker (Merchant). |
11 |
53 |
Switched to Drifter (Wanderer). |
11 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Arvilla Bluit faith enjoys an explosion of popularity largely thanks to Arvilla Bluit's efforts. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |