Retired Combat Leader Arvilla Fergusson  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 66 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 3 (-1)111953
Neat, Glum
 
Skills
Admin 1
Astrogation 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee 0
Navigation 1
Persuade 1
Pilot 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Courier Scout16
Drifter Barbarian 01
Believer Holy Warrior Combat Leader22
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Soham Lawlor Enemy 0 4 0 3 Halka (M/31)
Soham Lawlor has negatively life-changing event.
Annette Cumming Enemy 0 3 3 4 Cassilldan (F/81)
Warren Hoddle Rival 1 2 2 3 Ne Kraeda ren Kelva (M/10)
Elma Maiden Enemy 0 3 3 2 Geonee (F/46)
An incident occured.
Evans Snape Ally 3 0 2 2 Darmine (M/25)
Lucretia Raby Contact 1 1 2 4 Azhanti (F/58)
 
Term Age History
1 18 Failed to qualify for Surveyor (Scout).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 22 When dealing with an alien race, Arvilla Fergusson botch an opportunity to gather extra intelligence about them.
1 22 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 24 Arvilla Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Fergusson fail to help. Gain an Enemy.
2 24 Arvilla Fergusson have no idea what happened to Arvilla Fergusson – they found Arvilla Fergusson's ship drifting on the fringes of friendly space.
3 26 Continued as Scout (Courier).
3 28 Arvilla Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Fergusson fail to help. Gain an Enemy.
3 28 Arvilla Fergusson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 30 Continued as Scout (Courier).
4 34 Arvilla Fergusson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
5 34 Failed to qualify for Scientist (Scholar).
5 34 Became a Drifter (Barbarian).
5 35 Suffer from a life-threatening illness.
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Arvilla Fergusson have been following false teachings!
7 36 Returned to Scout (Courier).
7 37 Arvilla Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arvilla Fergusson fail to help. Gain an Enemy.
7 37 Psychologically damaged by Arvilla Fergusson's time in the scouts.
8 40 Continued as Scout (Courier).
8 42 Spend several years jumping from world to world in Arvilla Fergusson's scout ship.
8 44 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 44 Aging Crisis. Owe 30,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Scout (Courier).
9 45 A new romantic starts. Gain an Ally.
9 48 Forced to muster out.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Returned to Believer (Holy Warrior).
10 51 Arvilla Fergusson faith enjoys an explosion of popularity largely thanks to Arvilla Fergusson's efforts.
10 51 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 52 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 52 Voluntarily left Holy Warrior
11 52 Retired.
11 54 Gained a contact.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 62 Accused of a crime.
14 64 Aging Crisis. Owe 20,000 for medical bills.
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