Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
22 |
A mission goes horribly wrong. Bethel Carpenter and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Bethel Carpenter have no idea what happened to Bethel Carpenter – they found Bethel Carpenter's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Bethel Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
27 |
Betrayed by a friend. One of Bethel Carpenter's Contacts or Allies betrays Bethel Carpenter, ending Bethel Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Commando (Soulhunter). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
31 |
Bethel Carpenter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
33 |
Bethel Carpenter do not know what happened to Bethel Carpenter. There is a gap in Bethel Carpenter's memory. |
7 |
33 |
Failed to qualify for Merchant Academy. |
7 |
33 |
Returned to Drifter (Wanderer). |
7 |
35 |
Find valuable salvage. |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
41 |
Gained a contact. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
44 |
Attempted a risky adventure and was wildly successful. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
46 |
Betrayed by a friend. One of Bethel Carpenter's Contacts or Allies betrays Bethel Carpenter, ending Bethel Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |