Retired Initiate Betsy Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 66 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)111863
Non-committing
 
Skills
Broker 1
Carouse 0
Deception 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 2
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Free Trader 01
Drifter Scavenger 02
Drifter Barbarian 01
Merchant Broker 02
Believer Missionary/Humanitarian Project Worker13
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Dovie Cox Enemy 0 3 2 1 Lancian (F/16)
Vivian Costigan Enemy 0 4 1 5 Murrissi (M/47)
Egbert Dwan Rival 1 2 3 1 Lancian (M/18)
Egbert Dwan gained power at the expense of a third party who now blames the character.
Leonora Parker Enemy 0 3 1 3 Cafadan (F/42)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Wanderer).
1 22 Nearly killed. Owe 30,000 for medical bills.
2 22 Became a Merchant (Free Trader).
2 26 A sudden war destroys Betsy Rule's trade routes and contacts, forcing Betsy Rule to flee that region of space.
2 26 Gain rebels as Enemy
3 26 Failed to qualify for Explorer (Scout).
3 26 Switched to Drifter (Scavenger).
3 28 Betsy Rule do not know what happened to Betsy Rule. There is a gap in Betsy Rule's memory.
4 28 Failed to qualify for Merchant Marine (Merchant).
4 28 Switched to Drifter (Barbarian).
4 32 Betrayed by a friend. One of Betsy Rule's Contacts or Allies betrays Betsy Rule, ending Betsy Rule's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Switched to Merchant (Broker).
5 33 A good deal ensures Betsy Rule is living the high life for a few years.
6 36 Continued as Merchant (Broker).
6 37 Betsy Rule's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Betsy Rule is sent to a new community or parish to preach The Word among the poor.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Continued as Believer (Missionary/Humanitarian).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 45 Voluntarily left Missionary/Humanitarian
9 45 Returned to Drifter (Wanderer).
9 49 Betsy Rule do not know what happened to Betsy Rule. There is a gap in Betsy Rule's memory.
10 49 Returned to Believer (Missionary/Humanitarian).
10 52 Betsy Rule faith is shaken.
10 53 Forced to muster out.
11 53 Returned to Drifter (Scavenger).
11 55 Scarred. Owe 5,000 for medical bills.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired at age 55.
12 55 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 59 Gained a contact.
12 59 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Continued as Believer (Mainstream Believer).
13 63 Betsy Rule accepted an offer of inducements to betray Betsy Rule's faith. Gain 80,000 in cash.
14 63 Aging Crisis. Owe 20,000 for medical bills.
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