Retired Force Commander Betsy Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 8 (0)111798
Unpredictable
 
Skills
Admin 1
Animals 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 2
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Investigate 1
Leadership 1
Medic 1
Melee (Blade) 1
Persuade 1
Profession (Worker/Religion) 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Scholar Physician 02
Agent Intelligence Field Agent23
Drifter Scavenger 02
Merchant Broker 23
Believer Holy Warrior Force Commander32
 
Name Type Affinity Enmity Power Influence Species
Stuart Thompson Rival 1 6 0 3 Darrian, Imperium (M/64)
Very bad falling out.
Rhea Dwan Enemy 0 1 1 2 Thaggeshi (F/21)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Barbarian).
1 21 Nearly killed. Owe 12,500 for medical bills.
2 22 Voluntarily left Barbarian
2 22 Became a Scholar (Physician).
2 24 An expedition or voyage goes wrong, leaving Betsy Watson stranded in the wilderness.
3 26 Continued as Scholar (Physician).
3 27 A disaster leaves several injured, and others blame Betsy Watson, forcing Betsy Watson to leave Betsy Watson's career. Gain a Rival.
3 27 Severely injured. Owe 3,750 for medical bills.
4 27 Became a Agent (Intelligence).
4 29 Given specialist training in vehicles.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Continued as Agent (Intelligence).
5 32 Befriended by a senior agent.
5 35 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 35 Continued as Agent (Intelligence).
6 36 Rewarded for a successful mission.
6 39 Forced to muster out.
7 39 Failed to qualify for Performer (Entertainer).
7 39 Returned to Drifter (Barbarian).
7 40 Betsy Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 40 Failed to qualify for Colonist (Citizen).
8 40 Switched to Drifter (Scavenger).
8 43 Betsy Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Continued as Drifter (Scavenger).
9 45 Betrayed by a friend. One of Betsy Watson's Contacts or Allies betrays Betsy Watson, ending Betsy Watson's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Became a Merchant (Broker).
10 47 Risk Betsy Watson's fortune on a possibility lucrative deal and win.
10 49 Promoted to Merchant (Broker) rank 1.
11 49 Continued as Merchant (Broker).
11 52 Embroiled in legal trouble.
11 53 Promoted to Merchant (Broker) rank 2.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Merchant (Broker).
12 56 A sudden war destroys Betsy Watson's trade routes and contacts, forcing Betsy Watson to flee that region of space.
12 56 Gain rebels as Enemy
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Became a Believer (Holy Warrior) with the new title Hopeful.
13 58 Betsy Watson faith enjoys an explosion of popularity largely thanks to Betsy Watson's efforts.
13 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 60 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Continued as Believer (Holy Warrior).
14 63 A notable academic consults with Betsy Watson about a publication or documentary he is working on. Gain a Contact in academia.
14 64 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
15 64 Aging Crisis. Owe 10,000 for medical bills.
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