Retired Petty Officer, 3rd class Betty Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 66 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 8 (0)111928
Queer
 
Skills
Admin 1
Art (Presentation) 0
Athletics 0
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Gunner 0
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 3
Recon 0
Science (Physical Sciences) 0
Steward 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent12
Believer Missionary/Humanitarian Junior Project Worker03
Navy Engineer/Gunner Petty Officer, 3rd class23
Merchant Merchant Marine Senior Crewman13
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Matilda Eade Ally 2 0 1 6 Vanejenese (F/58)
Matilda Eade gains in power.
Sawa Ae Wawa Enemy 0 4 0 1 Bwap (F/18)
Sawa Ae Wawa loses some of their power base.
Rosina Weakman Contact 2 1 1 3 Libert (F/23)
Rosina Weakman has life-changing event that creates new responsibilities.
Missouri Gray Ally 1 0 3 1 Libert (F/20)
Missouri Gray gains in power and influence.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Betty Mathew went above and beyond the call of duty.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 Betty Mathew's work ends up coming home with Betty Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 24 A new romantic starts. Gain an Ally.
4 27 Continued as Believer (Missionary/Humanitarian).
4 30 Someone more charismatic but less devout than Betty Mathew has become Betty Mathew's superior.
5 31 Continued as Believer (Missionary/Humanitarian).
5 34 Betty Mathew is chosen to represent Betty Mathew's faith in a vid show or other highly public forum.
5 35 Forced to muster out.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Submitted to the draft.
6 35 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 36 Commanding officer takes an interest in Betty Mathew's career.
6 39 Attempt at commissioned failed.
6 39 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
7 39 Continued as Navy (Engineer/Gunner).
7 42 Betty Mathew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 43 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
8 43 Continued as Navy (Engineer/Gunner).
8 45 Nearly killed. Fully recovered. Owe 11,250 for medical bills.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 49 Make an unexpected connection outside Betty Mathew's normal circles. Gain a Contact.
10 49 Continued as Merchant (Merchant Marine).
10 51 Lost eye or limb. Owe 1,250 for medical bills.
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 53 Continued as Merchant (Merchant Marine).
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 59 Betty Mathew is sent to a new community or parish to preach The Word among the poor.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 62 A new romantic starts. Gain an Ally.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 50,000 for medical bills.
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