Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
A series of bad deals and decisions force Blanch Weston into bankruptcy. Blanch Weston salvages what Blanch Weston can. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
25 |
Psychologically damaged by Blanch Weston's time in the scouts. |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
32 |
Criticised a questionable political leader on Blanch Weston's homeworld, causing his downfall. Gain an Enemy |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Blanch Weston far from home. |
5 |
33 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
33 |
Continued as Entertainer (Journalist). |
6 |
37 |
Scarred. Owe 1,250 for medical bills. |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
38 |
Blanch Weston do not know what happened to Blanch Weston. There is a gap in Blanch Weston's memory. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |