Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Celia Miller's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Celia Miller's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
33 |
Crime pays off. Gain victim as Enemy. |
6 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
36 |
Continued as Rogue (Enforcer). |
7 |
37 |
Involved in a feud with a rival criminal organization. |
7 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
40 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
40 |
Continued as Rogue (Enforcer). |
8 |
44 |
Betrayed by a friend. One of Celia Miller's Contacts or Allies betrays Celia Miller, ending Celia Miller's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Prisoner (Inmate). |
9 |
47 |
A guard takes a dislike to Celia Miller. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Prisoner (Inmate). |
10 |
52 |
A guard takes a dislike to Celia Miller. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Prisoner (Inmate). |
11 |
54 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Prisoner (Inmate). |
12 |
57 |
Defeated a prison gang. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |