Retired Project Leader Clemmie Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 66 F 2 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 7 (0)211597
Extraverted, Stoic, Overly knobby knees
 
Skills
Admin 1
Art (Performing) 0
Astrogation 0
Athletics (Endurance) 1
Deception 1
Diplomat 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 3
Language 0
Leadership 1
Mechanic 0
Navigation 1
Persuade 3
Pilot (Spacecraft) 2
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout24
Scholar Field Researcher 01
Rogue Thief 24
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Herschel McKenzie Rival 2 2 1 3 Dynchia, Imperium (M/30)
Ila Ming Rival 1 2 3 2 Tapazmal (F/77)
Ila Ming gains in power and influence.
Ila Ming has life-changing event that creates new responsibilities.
Terry Griffiths Enemy 0 3 1 1 Dynchia, Imperium (F/32)
Terry Griffiths gained power at the expense of a third party who now blames the character.
Rosalee Webb Enemy 0 3 2 0 Dynchia, Imperium (F/11)
Lola Washington Enemy 0 5 1 2 Vanejenese (F/26)
Kebwa Katasa Enemy 0 2 1 5 Bwap (F/25)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 21 Clemmie Norman survey an alien world.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 25 Perform an exemplary service for the scouts.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Continued as Scout (Courier).
3 28 Spend several years jumping from world to world in Clemmie Norman's scout ship.
4 30 Continued as Scout (Courier).
4 33 Psychologically damaged by Clemmie Norman's time in the scouts.
5 33 Became a Scholar (Field Researcher).
5 37 A disaster leaves several injured, and others blame Clemmie Norman, forcing Clemmie Norman to leave Clemmie Norman's career. Gain a Rival.
5 37 Scarred. Fully recovered. Owe 2,500 for medical bills.
6 37 Became a Rogue (Thief).
6 39 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 41 Continued as Rogue (Thief).
7 44 Good fortune
7 45 Promoted to Rogue (Thief) rank 1.
8 45 Continued as Rogue (Thief).
8 48 Crime pays off. Gain victim as Enemy.
8 49 Promoted to Rogue (Thief) rank 2.
9 49 Attempted to change assignments.
9 49 Failed to qualify for Pirate (Rogue).
9 49 Continued as Rogue (Thief).
9 52 A police detective or rival criminal forces Clemmie Norman to flee and vows to hunt Clemmie Norman down. Gain an Enemy.
10 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Clemmie Norman is sent to a new community or parish to preach The Word among the poor.
10 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Missionary/Humanitarian).
11 57 Clemmie Norman is sent to a new community or parish to preach The Word among the poor.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 62 Clemmie Norman refused an offer of inducements to betray Clemmie Norman's faith. Gain 1 enemies.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 64 Aging Crisis. Owe 10,000 for medical bills.
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