Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
A good deal ensures Clora Weakman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A sudden war destroys Clora Weakman's trade routes and contacts, forcing Clora Weakman to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Clora Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clora Weakman fail to help. Gain an Enemy. |
4 |
33 |
Psychologically damaged by Clora Weakman's time in the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
When dealing with an alien race, Clora Weakman botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Clora Weakman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scout (Courier). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
When dealing with an alien race, Clora Weakman botch an opportunity to gather extra intelligence about them. |
7 |
45 |
Clora Weakman have no idea what happened to Clora Weakman – they found Clora Weakman's ship drifting on the fringes of friendly space. |
7 |
46 |
Promoted to Scout (Courier) rank 1. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Clora Weakman have no idea what happened to Clora Weakman – they found Clora Weakman's ship drifting on the fringes of friendly space. |
9 |
47 |
Failed to qualify for Performer (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Navy (Line/Crew). |
10 |
53 |
Commanding officer takes an interest in Clora Weakman's career. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Navy (Line/Crew). |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Engineer/Gunner (Navy). |
12 |
59 |
Continued as Navy (Line/Crew). |
12 |
63 |
Clora Weakman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
12 |
63 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |