Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Given specialist training in vehicles. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Corinne McRoddon's work ends up coming home with Corinne McRoddon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Corinne McRoddon's Contacts or Allies betrays Corinne McRoddon, ending Corinne McRoddon's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Corinne McRoddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Corinne McRoddon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Retired. |
9 |
47 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Accused of a crime. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |