Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Drucilla Clubb hold out until relief arrives. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Expose or are involved in a scandal of some sort. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Voluntarily left Merchant Marine |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Drucilla Clubb is sent to a new community or parish to preach The Word among the poor. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
A notable academic consults with Drucilla Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Drucilla Clubb refused an offer of inducements to betray Drucilla Clubb's faith. Gain 6 enemies. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Drucilla Clubb have been following false teachings! |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Became a Drifter (Wanderer). |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
49 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
51 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
51 |
Entered Merchant Academy with the Business curriculum. |
12 |
54 |
Study Astrogation as a hobby. |
12 |
55 |
Graduated. |
13 |
55 |
Switched to Merchant (Broker). |
13 |
55 |
Promoted to Merchant (Broker) rank 1. |
13 |
57 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Continued as Merchant (Broker). |
14 |
63 |
Risk Drucilla Clubb's fortune on a possibility lucrative deal and win. |
14 |
63 |
Promoted to Merchant (Broker) rank 2. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |