Retired Petty Officer, 2nd class Edith Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 66 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 6 (0)111A86
Visible burn scars, Systematic, Low social status
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive (Mole) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession (Spacer/Belter) 1
Profession (Hostile Environment/Contaminent) 1
Recon 1
Science (Social Sciences/Belief) 2
Stealth 2
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class33
Drifter Scavenger 34
Scout Surveyor 01
Merchant Free Trader 01
Believer Mainstream Believer Lay Preacher23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Ocie Jones Ally 2 0 2 6 Azhanti (F/24)
Ocie Jones gains in power and influence.
Pearlie Herrera Ally 4 0 0 2 Azhanti (F/37)
Norris Willoby Contact 1 1 0 0 Darmine (M/57)
Norris Willoby is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Refuse to abuse Edith Foster's position for profit.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 25 A new romantic starts. Gain an Ally.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 27 Refuse to abuse Edith Foster's position for profit.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Voluntarily left Line/Crew
4 30 Failed to qualify for Intelligence (Agent).
4 30 Became a Drifter (Scavenger).
4 31 Attacked by enemies that Edith Foster easily defeat.
4 31 Gain Enemy if Edith Foster don't already have one.
4 34 Promoted to Drifter (Scavenger) rank 1.
5 34 Continued as Drifter (Scavenger).
5 36 Find valuable salvage.
5 38 Promoted to Drifter (Scavenger) rank 2.
6 38 Continued as Drifter (Scavenger).
6 40 Attacked by enemies that Edith Foster easily defeat.
6 40 Gain Enemy if Edith Foster don't already have one.
6 42 Promoted to Drifter (Scavenger) rank 3.
7 42 Continued as Drifter (Scavenger).
7 43 Scarred. Owe 2,500 for medical bills.
8 43 Became a Scout (Surveyor).
8 46 Edith Foster's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9 47 Became a Merchant (Free Trader).
9 50 A series of bad deals and decisions force Edith Foster into bankruptcy. Edith Foster salvages what Edith Foster can.
10 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 53 Edith Foster is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Believer (Mainstream Believer).
11 55 Edith Foster faith is shaken.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Continued as Believer (Mainstream Believer).
12 61 Edith Foster accepted an offer of inducements to betray Edith Foster's faith. Gain 110,000 in cash.
12 62 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Retired.
13 66 Gained a contact.
14 66 Aging Crisis. Owe 60,000 for medical bills.
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