Retired Petty Officer, 3rd class Emmer Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 66 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)111485
Reverent
 
Skills
Animals 0
Athletics (Strength) 1
Diplomat 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gunner 0
Mechanic 2
Persuade 0
Pilot 0
Profession (Worker/Religion) 2
Recon 1
Steward 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand11
Navy Line/Crew Petty Officer, 3rd class22
Merchant Free Trader 02
Believer Holy Warrior Hopeful-13
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Emery Perkins Enemy 0 2 0 2 Ayansh'i (M/20)
Emery Perkins’s relationships have begun to affect the character.
Aileen Wareham Enemy 0 0 2 0 Tezcat (F/33)
Leonard Dabs Rival 0 3 1 2 Ayansh'i (M/18)
Jose Dwan Rival 2 1 0 1 Suerrat (M/53)
Alfonso Hamilton Rival 1 6 0 2 Happrhani (M/52)
Very bad falling out.
Wilma Clark Ally 3 0 0 0 Sydite (F/37)
Willie Mitchelle Rival 2 0 1 1 Libert (F/82)
Willie Mitchelle gains in power.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Emmer Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Line/Crew) with previous rank.
2 25 Commanding officer takes an interest in Emmer Arthur's career.
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Flight (Navy).
3 26 Continued as Navy (Line/Crew).
3 29 Vessel participates in a diplomatic mission.
3 30 Forced to muster out.
4 30 Became a Merchant (Free Trader).
4 34 Birth or Death involving a family member or close friend.
5 34 Continued as Merchant (Free Trader).
5 38 Emmer Arthur's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 38 Became a Believer (Holy Warrior) with the new title Hopeful.
6 41 Emmer Arthur is caught in the periphery of a scandal.
6 41 Demoted to Believer (Holy Warrior) rank -1.
7 42 Continued as Believer (Holy Warrior).
7 45 Emmer Arthur faith is shaken.
8 46 Continued as Believer (Holy Warrior).
8 47 Opponents of Emmer Arthur's belief system ambush Emmer Arthur.
8 47 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9 47 Became a Drifter (Wanderer).
9 51 Injured. Fully recovered. Owe 5,000 for medical bills.
10 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 52 Emmer Arthur come into conflict with a splinter group Emmer Arthur's own religion which maintains Emmer Arthur's version is the wrong one. Gain 1 Rivals.
11 52 Switched to Drifter (Scavenger).
11 56 Lost eye or limb. Owe 2,500 for medical bills.
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired at age 56.
12 56 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 57 Emmer Arthur is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Mainstream Believer).
13 61 A notable academic consults with Emmer Arthur about a publication or documentary he is working on. Gain a Contact in academia.
14 64 Aging Crisis. Owe 50,000 for medical bills.
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