Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Erica Barnett's time in the scouts. |
2 |
19 |
Became a Drifter (Wanderer). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Erica Barnett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
28 |
Erica Barnett's business expands, Erica Barnett's corporation grows, or the colony thrives. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Erica Barnett learn something Erica Barnett should not have – a corporate secret, a political scandal – which Erica Barnett can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Erica Barnett gain experience in a technical field as a computer operator or surveyor. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Erica Barnett learn something Erica Barnett should not have – a corporate secret, a political scandal – which Erica Barnett can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Scout (Courier) with previous rank. |
8 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Failed to qualify for Colonist (Citizen). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Erica Barnett's Contacts or Allies betrays Erica Barnett, ending Erica Barnett's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |