Retired Hopeful Ernestine Jenkins  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 2 (-2)111792
Dreamer, Excited
 
Skills
Admin 0
Animals 0
Carouse 0
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 2
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Religion) 1
Science (Robotic Sciences) 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Corporate 13
Agent Intelligence 01
Believer Holy Warrior Hopeful02
Drifter Barbarian 01
Drifter Wanderer 02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ferdinand Willis Contact 1 0 1 0 Kargol (M/19)
Cynthia Bowditch Enemy 0 3 3 0 Solomani, Imperium (F/36)
Relationship becomes more intense.
Mercedes McCnaghty Rival 1 1 1 4 Solomani, Imperium (F/50)
Mercedes McCnaghty is particularly unusual, such as an artificial intelligence or very alien being.
Carlton Terry Rival 1 1 1 1 Solomani, Imperium (M/83)
Clyde Butler Rival 1 2 1 3 Ne Kraeda ren Kelva (F/41)
Ron Thorebourne Ally 3 0 2 3 Solomani, Imperium (M/43)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Ernestine Jenkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Became a Citizen (Corporate).
2 24 Ernestine Jenkins gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 29 Ernestine Jenkins learn something Ernestine Jenkins should not have – a corporate secret, a political scandal – which Ernestine Jenkins can profit from illegally.
3 29 Gain a criminal contact.
4 30 Continued as Citizen (Corporate).
4 34 Ernestine Jenkins's business expands, Ernestine Jenkins's corporation grows, or the colony thrives.
5 34 Voluntarily left Corporate
5 34 Became a Agent (Intelligence).
5 36 Refused a deal with criminal or other figure under investigation. Gain an Enemy
6 36 Switched to Believer (Holy Warrior) with the new title Hopeful.
6 39 Ernestine Jenkins come into conflict with a splinter group Ernestine Jenkins's own religion which maintains Ernestine Jenkins's version is the wrong one. Gain 3 Rivals.
7 39 Failed to qualify for Colonist (Citizen).
7 39 Became a Drifter (Barbarian).
7 40 Betrayed by a friend. One of Ernestine Jenkins's Contacts or Allies betrays Ernestine Jenkins, ending Ernestine Jenkins's career. That Contact or Ally becomes a Rival or Enemy.
8 40 Returned to Believer (Holy Warrior).
8 44 Ernestine Jenkins is chosen to represent Ernestine Jenkins's faith in a vid show or other highly public forum.
8 44 Forced to muster out.
9 44 Switched to Drifter (Wanderer).
10 48 Continued as Drifter (Wanderer).
10 49 Injured. Fully recovered. Owe 2,500 for medical bills.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 49 Retired at age 49.
11 49 Retired.
11 50 A new romantic starts. Gain an Ally.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 54 Accused of a crime.
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 58 Good fortune.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 65 Good fortune.
15 65 Aging Crisis. Owe 30,000 for medical bills.
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