Retired Technician Ethyl Sullivan  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 9 (1)111769
Accepting, Welcoming, Drug addict
 
Skills
Astrogation 0
Broker 1
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer (Rotor) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession (Colonist/Farming) 1
Recon 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Worker Technician23
Agent Intelligence 01
Drifter Scavenger 01
Merchant Broker 12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Thaddeus Garza Rival 1 1 0 1 Tezcat (M/39)
Sallie Jennings Contact 3 0 1 4 Tezcat (F/32)
Ervin Walla Enemy 0 3 4 5 Answerin (M/42)
Dennis Keiler Contact 2 1 2 3 Answerin (M/55)
Glennie Harrington Contact 1 1 1 2 Cafadan (F/51)
Cecil Bramer Ally 3 0 3 0 Hanen (F/40)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Ethyl Sullivan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 20 Became a Citizen (Worker).
2 21 Political upheaval strikes Ethyl Sullivan's homeworld, and Ethyl Sullivan is caught up in the revolution.
2 24 Promoted to Citizen (Worker) rank 1.
3 24 Continued as Citizen (Worker).
3 26 Ethyl Sullivan learn something Ethyl Sullivan should not have – a corporate secret, a political scandal – which Ethyl Sullivan can profit from illegally.
3 26 Gain a criminal contact.
3 28 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 28 Continued as Citizen (Worker).
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
5 32 Became a Agent (Intelligence).
5 34 Ethyl Sullivan's work ends up coming home with Ethyl Sullivan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 34 Became a Drifter (Scavenger).
6 36 Betrayed by a friend. One of Ethyl Sullivan's Contacts or Allies betrays Ethyl Sullivan, ending Ethyl Sullivan's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Became a Merchant (Broker).
7 39 Given advanced training in a specialist field
7 40 Promoted to Merchant (Broker) rank 1.
8 40 Aging Crisis. Owe 60,000 for medical bills.
8 40 Retired at age 40.
8 40 Continued as Merchant (Broker).
8 43 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired.
9 47 Accused of a crime.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 51 Gained a contact.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 53 Gained a contact.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 57 Good fortune.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
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