Retired Senior Crewman Eudora Weakman  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia, Imperium 66 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)8 (0)111744
Free thinking, Bony hands, Wheezing
 
Skills
Athletics (Strength) 2
Awareness 0
Broker 1
Clairvoyance 0
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 1
Melee (Unarmed) 3
Persuade 1
Profession (Worker/Armourer) 1
Recon 0
Stealth 1
Streetwise 1
Survival 2
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Scavenger 11
Psion Adept 02
Drifter Wanderer 12
Merchant Merchant Marine Senior Crewman12
Prisoner Inmate 04
Prisoner Fixer 01
Prisoner Thug 11
 
Name Type Affinity Enmity Power Influence Species
Johnson Lite Ally 3 0 5 1 Dynchia, Imperium (M/15)
Johnson Lite gained power at the expense of a third party who now blames the character.
Palmer Hernandez Enemy 1 3 2 2 Dynchia, Imperium (M/64)
Palmer Hernandez gained influence with the character’s assistance.
Thad Dinan Enemy 0 4 2 1 Humaniti (M/37)
Harriett Baker Enemy 0 4 0 2 Libert (F/37)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Became a Drifter (Scavenger).
2 20 Encounter a Psionic institute.
2 20 Tested for psionic powers
2 23 Promoted to Drifter (Scavenger) rank 1.
3 23 Became a Psion (Adept).
3 26 Psionic strength increases.
4 27 Continued as Psion (Adept).
4 30 Pick up potentially useful information using Eudora Weakman's psychic powers.
4 31 Forced to muster out.
5 31 Failed to qualify for Courier (Scout).
5 31 Switched to Drifter (Wanderer).
5 33 Eudora Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 38 Eudora Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 38 Failed to qualify for Merchant Academy.
8 38 Returned to Drifter (Wanderer).
8 41 Attempted a risky adventure and was sent to prison.
8 42 Promoted to Drifter (Wanderer) rank 1.
9 42 Became a Prisoner (Inmate).
9 44 Defeated a prison gang. Gain an Enemy.
10 46 Aging Crisis. Owe 40,000 for medical bills.
10 46 Retired at age 46.
10 46 Switched to Prisoner (Fixer) with previous rank.
10 47 Disgraced. Word of Eudora Weakman's criminal past reaches Eudora Weakman's homeworld.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Returned to Prisoner (Inmate).
11 54 A guard takes a dislike to Eudora Weakman.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Continued as Prisoner (Inmate).
12 55 The warden takes an interest in Eudora Weakman's case.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Switched to Prisoner (Thug) with previous rank.
13 60 Parole hearing.
13 62 Promoted to Prisoner (Thug) rank 1.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Returned to Prisoner (Inmate).
14 66 Escaped from prison.
15 66 Aging Crisis. Owe 60,000 for medical bills.
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