Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Fannie Johnson spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Fannie Johnson have no idea what happened to Fannie Johnson – they found Fannie Johnson's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Fannie Johnson's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
34 |
Refused to criticise a questionable political leader on Fannie Johnson's homeworld. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
Public opinion turns on Fannie Johnson. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Fannie Johnson's trade routes and contacts, forcing Fannie Johnson to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Fannie Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Enforcer (Rogue). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Smuggle illegal items onto a planet. |
9 |
49 |
Forced to continue current assignment. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Fannie Johnson's normal circles. Gain a Contact. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Fannie Johnson's business or ship thrives. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Birth or Death involving a family member or close friend. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |