Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Assigned to an urbanised planet torn by war. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
39 |
Floy Staff spend a great deal of time on the fringes of Charted Space. |
6 |
39 |
Gain a contact in an alien race. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
47 |
Floy Staff spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
Perform an exemplary service for the scouts. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Merchant (Broker). |
11 |
56 |
Continued as Merchant (Broker). |
11 |
57 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Broker) rank 1. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
63 |
A good deal ensures Floy Staff is living the high life for a few years. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |