Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Intelligence). |
2 |
26 |
Advanced training in a specialist field. |
2 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
29 |
Continued as Agent (Intelligence). |
3 |
32 |
Established a network of contacts. Gain 3 contacts. |
3 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
33 |
Continued as Agent (Intelligence). |
4 |
34 |
Uncover a major conspiracy against Fronie Cause's employers. |
4 |
37 |
Promoted to Agent (Intelligence) rank 3. |
5 |
37 |
Continued as Agent (Intelligence). |
5 |
40 |
An investigation takes on a dangerous turn. |
5 |
41 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
41 |
Voluntarily left Intelligence |
6 |
41 |
Became a Merchant (Broker). |
7 |
45 |
Continued as Merchant (Broker). |
7 |
46 |
A good deal ensures Fronie Cause is living the high life for a few years. |
7 |
49 |
Forced to continue current assignment. |
7 |
49 |
Promoted to Merchant (Broker) rank 1. |
8 |
49 |
Continued as Merchant (Broker). |
8 |
51 |
Risk Fronie Cause's fortune on a possibility lucrative deal and win. |
9 |
53 |
Continued as Merchant (Broker). |
9 |
55 |
Make an unexpected connection outside Fronie Cause's normal circles. Gain a Contact. |
9 |
57 |
Promoted to Merchant (Broker) rank 2. |
10 |
57 |
Continued as Merchant (Broker). |
10 |
60 |
Risk Fronie Cause's fortune on a possibility lucrative deal and win. |
11 |
61 |
Continued as Merchant (Broker). |
11 |
62 |
Given advanced training in a specialist field |
11 |
65 |
Forced to muster out. |
12 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Retired at age 65. |