Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Genie Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genie Ahern fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Genie Ahern's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Genie Ahern's ship is damaged, and Genie Ahern have to hitch-hike Genie Ahern's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
37 |
Thrown into a brutal ground war |
5 |
38 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Infantry). |
6 |
40 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
44 |
Genie Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
47 |
Genie Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Merchant (Broker). |
10 |
51 |
Promoted to Merchant (Broker) rank 1. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
52 |
Gained a contact. |
11 |
55 |
Promoted to Merchant (Broker) rank 2. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
57 |
Make an unexpected connection outside Genie Ahern's normal circles. Gain a Contact. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |