Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A revolution, attack or other unusual event throws Heather Maynard's life into chaos, forcing Heather Maynard to leave the planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Uncover a major conspiracy against Heather Maynard's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Heather Maynard is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
Someone more charismatic but less devout than Heather Maynard has become Heather Maynard's superior. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
6 |
36 |
Voluntarily left Mainstream Believer |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Heather Maynard do not know what happened to Heather Maynard. There is a gap in Heather Maynard's memory. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find Ancient Technology. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Failed to qualify for Courier (Scout). |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
50 |
Attempted a risky adventure and was injured. |
10 |
50 |
Nearly killed. Owe 20,000 for medical bills. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Failed to qualify for Explorer (Scout). |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
52 |
Betrayed by a friend. One of Heather Maynard's Contacts or Allies betrays Heather Maynard, ending Heather Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
52 |
Became a Merchant (Broker). |
12 |
56 |
Given advanced training in a specialist field |
13 |
56 |
Continued as Merchant (Broker). |
13 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Promoted to Merchant (Broker) rank 1. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Retired at age 60. |
14 |
60 |
Continued as Merchant (Broker). |
14 |
63 |
Make an unexpected connection outside Heather Maynard's normal circles. Gain a Contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |